This page is a collection of work from 4+ years of game industry experience, working as the primary 3D artist for the learning games studio Field Day Lab
The main tools I use are Blender, Substance Painter and Unity.
Project Hercules
- Modeled, textured and assembled the 3D observatory and title screen environments
- Developed lighting in Unity
- Designed models as diegetic UI
Roles: 3D art, concept art
Platform: Chromebook/ Web
Released: Sept. 2025








Process
On the Ice: Hatched
- Modeled, textured and assembled the game world in Unity
- Animated penguins and skuas
- Developed unique lighting and particle fx per level
Roles: 3D art, concept art, game design, technical art
Platform: Quest 3 (VR)
Released: July 2025










Process
On the Ice: Weather Station
- Modeled, textured and assembled interior and weather station assets
- Developed unique lighting and particle fx per level
Roles: 3D art, concept art, game design
Platform: Quest 2 (VR)
Released: 2024





Process
Bloom – The Saga of the Fertilizer Economy
- Modeled, textured and animated all 3D assets
- Created concept drawings for tile appearance
Roles: 3D art, concept art
Platform: Web/ Chromebook
Released: 2024





Process
Wake: Tales from the Aqualab
- Modeled, textured and animated interior rooms, most objects and fish
- Created concept drawings for top world environments
Roles: 3D art, concept art, 3D/ 2D animation
Platform: Web/ Chromebook
Released: 2023
Link to Miro board for images





















