Mary Benetti – Art

Game Art

This page is a collection of work from 4+ years of game industry experience, working as the primary 3D artist for the learning games studio Field Day Lab

The main tools I use are Blender, Substance Painter and Unity.


Project Hercules

  • Modeled, textured and assembled the 3D observatory and title screen environments
  • Developed lighting in Unity
  • Designed models as diegetic UI

Roles: 3D art, concept art

Platform: Chromebook/ Web

Released: Sept. 2025

Process

On the Ice: Hatched

  • Modeled, textured and assembled the game world in Unity
  • Animated penguins and skuas
  • Developed unique lighting and particle fx per level

Roles: 3D art, concept art, game design, technical art

Platform: Quest 3 (VR)

Released: July 2025

Process

On the Ice: Weather Station

  • Modeled, textured and assembled interior and weather station assets
  • Developed unique lighting and particle fx per level

Roles: 3D art, concept art, game design

Platform: Quest 2 (VR)

Released: 2024

Process

Bloom – The Saga of the Fertilizer Economy

  • Modeled, textured and animated all 3D assets
  • Created concept drawings for tile appearance

Roles: 3D art, concept art

Platform: Web/ Chromebook

Released: 2024

Process

Wake: Tales from the Aqualab

  • Modeled, textured and animated interior rooms, most objects and fish
  • Created concept drawings for top world environments

Roles: 3D art, concept art, 3D/ 2D animation

Platform: Web/ Chromebook

Released: 2023

Link to Miro board for images